Game changes in business process solutions – small is beautiful (again)
Author: Omar Mohout, serial entrepreneur
A number of opposite trends become visible in the world of business process solutions. Is the balance of power between the global (ERP) platforms and the (single process) “Point Solutions” a battle between Goliath and David. Or are there evolutions on the level of the user and on the level of technology which lead to a more equal power play. Omar Mohout of WON will elaborate his vision further during the event Earn money with ICT 2010.
The days have passed in which the big software giants focused their offering solely on one-size-fits-all platforms for companies. SAP, Oracle and friends are still selling on-premises software, with a focus on reliability and comfort. But the trend towards on-demand (also called SaaS or cloud computing) offers the client a myriad of choice from which to select the best of breed point solution to address a specific issue. This has been made possible by the web, which offers easy interfaces for software integration. These days the playing field between the champions and challengers is level.
Software business models: from product to feature pricing
Author: Koen Victor, CEO Smart Sunday, http://www.smartsunday.com/
Modular build software allows an offering that is a better match with the needs of a specific user. The next step is to base the pricing upon the features the client effectively uses. Smart Sunday developed an innovative solution for this.
In the current competitive software market, one of the most important aspects of running a software company is the ROI of developing a new piece of software, service, or feature set. As in many advanced technological sectors, developing software has an enormous upfront cost, which can be captured in the ‘innovation timeline’.
Why are you aiming for with software innovation?
Author & Contact person: Nick Boucart & Wim Codenie, Sirris SoftwareEngineering/ICT
Figures show that 30% of all innovations in 2015 will be brought about by software and ICT. Companies that bring software products or services onto the market often have no lack of ideas. But how can you channel your employees’ creativity in a way that is in line with the company strategy? To this end, Sirris has elaborated a concept of innovation targets together with a number of industrial partners.
Studies show the increasing importance of ICT and software as ‘fuel’ for innovation. In 2015, 30% of all innovations will be driven by ICT [ref], regardless of the sector. Increasingly more software developers (as well as non software developers) ask themselves, “How can I (as a company) innovate and create value with software?”
Earning money with mobile apps
On September 27th 2010, our colleague Jessie Dedecker gave a pitch on “earning money with mobile apps” during the first ever appsmarathon on Belgium. Interested in knowing how you can make money with ICT and mobile apps? Register today, there are still some places left!More…
Business model innovation: learning from pioneering sectors
Author & Contact person: Nick De Mey
ICT companies from different sectors feel the increasing pressure to revise radically their business model. For these companies it is of great relevance to study the experience in pioneering sectors, like digital media. (This is an article in the series “Game changers in ICT”.)
Business model innovation is one of the most important “game changers” for ICT companies. Business model innovation checks where and how new income can be generated, while the classical flow gets under pressure. Board of Innovation advices companies in this matter and believes in this context in trans-sectorial innovation.
“Game changers” in digital media technology
Authors: Ivan Verbesselt, Nagra Kudelski
A number of disruptive, “game-changing” transitions are revolutionising the world of digital media. These shifts offer also opportunities for technology and service providers in this market. The article focuses on three important transitions and the opportunities they offer. Ivan Verbesselt (NagraVision) will further elaborate this topic in the seminar “Earn money with ICT – Understanding the game change”.
How ‘smart’ are your ICT products?
Contact person: Jessie Dedecker, Wim Codenie, Nick Boucart
Today’s users are much more sensitive to the attention required by ICT-related products to get something done. In this article we discuss how using the ‘Smart Products paradigm’ can help you rethink product concepts in order to reduce the amount of attention a product requires from its users.
“If I’d asked my customers what they wanted, they’d have said a faster horse.”
Henry Ford
If you only base yourself on the current needs of existing customers there is a risk of being blind to significant evolutions related to your product development. An example of such an evolution is the new trend of Smart Products, which anticipates the phenomenon of oversaturation of ICT products in the market.
This evolution is one of the main drivers in the ‘game changes’, in many sectors. (See two previous articles) The ‘Smart Products paradigm’ plays an important role in the strategic redefining of the product portfolio and business model.
Game Changers in ICT
Authors: Vladimir Blagojević, Wim Codenie, Jeroen Deleu, Nick Boucart, Peter Verhasselt, Jessie Dedecker
Contact person: Vladimir Blagojević
This is the second article in the series about the major “game changers” in ICT. The previous article introduced the 3 prototypical ICT company “personas” (The Builder, The Technologist, and The Consultant) and their innovation drivers. This article introduces new disruptive drivers that these companies may need to consider in the future (the “game changers”).
Game Changers in ICT: What drives your innovation?
Authors: Vladimir Blagojević, Wim Codenie, Jeroen Deleu
Contact person: Vladimir Blagojević
This is the first in the series of articles about the major “game changers” in ICT. It sets the scene by introducing the 3 prototypical ICT company “personas”: The Builder, The Technologist, and The Consultant. Each of them has specific innovation drivers of their R&D activities. The “game changers” and their impact on each of the personas will be described in the next article.


